![]() Splitting into different slimes is a huge mechanic for this class, you start off with the basic split card, that let’s you choose one of the four basic slimes to split into. There are a lot of different attacks that gain a bonus effect when consuming goop, like leeching strike gaining block equal to the amount of goop consumed. There are a ton of cards that apply and manipulate goop, like a whole set of different licks that apply a small amount of goop alongside other effects like gaining block, applying vulnerable, and much more for 0 energy each. Your starting deck comes with corrosive spit which applies 6 goop for 1 energy, a stacking debuff that simply makes your next attack deal that much extra damage. ![]() The heart of goo starting relic now makes you heal 2 hp whenever you consume any goop. The classic slimebound class mod is still available for those who still want to play it, this slime boss class keeps a lot of the same ideas and archetypes, but changes up a whole bunch of things. This class is actually an updated and heavily reworked version of the slimebound mod by modder michael mayhem, most of the classes of downfall are heavily reworked and re-balanced versions of his old mods, which is really awesome to see all of his work come together in one package. Like I said, the slime boss is the very first class you’ll have unlocked with this mod before you beat act 1 to unlock the next class.
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